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Extended Reality

Virtual Reality Development Services

ClickMasters builds VR applications for B2B companies across the USA, Europe, Canada, and Australia. Manufacturing and industrial safety training simulations practice hazardous procedures without real risk. Architectural walkthroughs and real estate virtual tours walk through a building before it is built. Medical simulation. Virtual product showrooms and configurators. Built on Unity XR Toolkit and Unreal Engine 5 for Meta Quest standalone, SteamVR PCVR, and WebVR.

Unity XR Toolkit (OpenXR)
Unreal Engine 5 (Nanite + Lumen)
Meta Quest 3 (Standalone)
SteamVR PCVR (Valve Index / HTC Vive)
VR Safety Training + xAPI/SCORM LMS
WebVR (A-Frame / Babylon.js)
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150+ clients worldwide
4.9/5 rating
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Years Experience

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Meta Quest vs PCVR Which Platform Should You Develop For?

Meta Quest 3 is the dominant VR platform globally standalone Android headset, no PC required, $500 consumer price, large installed base. Quest is appropriate for: enterprise training deployments (procure headsets, distribute to trainees, no PC infrastructure), consumer-facing experiences, and applications where wireless freedom matters. PCVR (SteamVR HTC Vive, Valve Index, Meta Quest via Air Link) requires a high-end gaming PC connected to the headset. PCVR is appropriate for: architectural visualisation requiring Unreal Engine 5's Nanite and Lumen at full quality (Quest standalone cannot run these at full quality), applications requiring maximum graphical fidelity, and enterprise deployments where high-end PCs are already in place. ClickMasters develops for Quest first (largest platform, no hardware procurement barrier) and ports to PCVR for use cases requiring higher visual fidelity.

    VR Sickness Prevention 90 FPS and Teleportation

    VR sickness occurs when there is a mismatch between what the visual system sees (movement in VR) and what the vestibular system feels (no physical movement). Primary causes and mitigations: low frame rate a stable 90 FPS is mandatory on Quest, 120 FPS preferred. ClickMasters targets 90 FPS as a hard requirement and optimises draw calls, lighting, and geometry to achieve it. High motion-to-photon latency must be below 20ms from head movement to updated image. Artificial locomotion joystick-based movement through VR is the most common discomfort cause. ClickMasters implements teleportation locomotion (instant movement to a destination with no smooth glide) for most VR experiences and only uses smooth locomotion for users who have built tolerance. Comfort tunnelling (reduce peripheral field of view during movement) is offered as a comfort option. Starting new VR users with 10-minute sessions and increasing over days reduces motion sickness significantly.

      VR Development Services We Deliver

      ClickMasters operates as a full-stack vr development partner. Our team handles every layer of the software delivery lifecycle — product strategy, UI/UX design, backend engineering, cloud infrastructure, QA, and ongoing support.

      Unity VR (XR Interaction Toolkit)

      Production VR on Unity: XR Interaction Toolkit (Unity's official cross-platform VR framework grab, select, socket, climb, teleport locomotion works on Meta Quest, SteamVR, Pico), OpenXR (industry standard VR API one codebase targets Meta Quest, HTC Vive, Valve Index, Pico, Windows Mixed Reality), physics interaction (Rigidbody VR hands pick up, throw, manipulate objects with believable physics), haptic feedback (controller vibration on object contact), performance optimisation (Quest standalone on Snapdragon XR2 draw call batching, GPU instancing, baked lighting, LOD system target 90 FPS stable).

      Unreal Engine 5 VR

      High-fidelity PCVR on Unreal Engine 5: Nanite (virtualised geometry high-polygon architectural detail without manual LOD), Lumen (real-time global illumination photorealistic lighting without baked lightmaps), VR Preview (iterate directly in Unreal editor), Blueprint visual scripting (VR interaction logic without C++ rapid iteration, accessible), MetaHumans (photo-realistic human characters virtual instructors and guides in training simulations). Unreal Engine 5 is correct choice for architectural visualisation requiring photorealism.

      VR Training Simulations

      Immersive training for hazardous or expensive scenarios: instructional design (define training objectives, branching decision points, assessment criteria effectiveness depends on instructional design before any code is written), environment modelling (3D reconstruction of actual workplace from CAD or photogrammetry), procedure simulation (step-by-step task with technique feedback wrong action shows consequence, prompts correct next step), performance assessment (completion time, error count, procedure adherence per-trainee session report), LMS integration (xAPI/SCORM report completion and scores to corporate LMS). PwC study found VR learners trained 4x faster and retained information with 275% more confidence than classroom learners.

      Architectural VR Walkthroughs

      Navigate spaces before they exist: real estate virtual tour (walk through rooms, open doors, change material finishes delivered via Meta Quest or web browser), architectural pre-visualisation (client approval with spatial understanding that 2D drawings cannot provide), property development marketing (sell off-plan with immersive virtual tours), 360 panoramic tour (equirectangular 360 photo/video lower production cost, delivered via WebVR or headset with hotspot navigation).

      WebVR

      VR in the browser: A-Frame (HTML-based WebVR build VR scenes with HTML-like tags, works on Quest Browser and PCVR via WebXR API), Babylon.js (JavaScript 3D engine with full WebXR higher performance than A-Frame for complex scenes), Three.js + WebXR (lowest level maximum control, maximum performance), use cases (virtual product showrooms, interactive 3D presentations, educational experiences accessible from URL with no app friction).

      Why Companies Choose ClickMasters

      1OpenXR Named
      Description

      Industry standard VR API one codebase for Meta Quest, HTC Vive, Valve Index, Pico, Windows MR

      Basic: Platform-specific SDKs

      2UE5 Nanite + Lumen
      Description

      Virtualised geometry + real-time global illumination for photorealistic architectural VR

      Basic: Standard rendering (less realistic)

      3xAPI/SCORM LMS Integration
      Description

      Report training completion and scores to corporate LMS trackable, auditable

      Basic: No LMS integration

      4MetaHumans Named
      Description

      Photo-realistic human characters for virtual instructors and guides

      Basic: Standard human models (less engaging)

      590FPS Hard Requirement
      Description

      Target 90 FPS stable as mandatory optimisation goal prevents VR sickness

      Basic: 60-72 FPS (risk of VR sickness)

      Trusted by 500+ Companies
      4.9/5 Client Rating
      15+ Years Experience

      Our VR Development Process

      A proven methodology that transforms your vision into reality

      Phase 1
      Week 1-2

      VR Discovery

      Use case validation (training vs visualisation vs simulation), hardware selection (Meta Quest standalone vs PCVR), 3D asset pipeline plan (existing CAD, photogrammetry, from-scratch modelling), prototype. Deliverable: VR Feasibility Report + Prototype.

      Phase 2
      Week 2-3

      Instructional Design (Training)

      Define training objectives, branching decision points, assessment criteria, scenario scripting, SME validation. Deliverable: Instructional Design Document.

      Phase 3
      Week 2-5

      Environment Modelling

      3D reconstruction from CAD/photogrammetry, texture creation, lighting setup, physics collider placement, LOD generation. Deliverable: Optimised VR Environment.

      Phase 4
      Week 3-7

      VR Application Development

      Unity XR Toolkit (OpenXR) or Unreal Engine 5, locomotion (teleportation default, smooth optional), interaction system (grab/throw/use tools), UI (World Space canvases, laser pointers), audio (3D spatial). Deliverable: VR Application.

      Phase 5
      Week 6-8

      Performance Optimisation

      Frame rate profiling (target 90 FPS), draw call batching, GPU instancing, texture compression, LOD tuning, lighting bake (if not real-time). Deliverable: Optimised Build (90 FPS).

      Technology Stack

      Modern tools we use to build scalable, secure applications.

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      Industry-Specific Expertise

      Deep expertise across various sectors with tailored solutions

      Industrial Safety Training

      Architectural VR Walkthrough

      Medical Procedure Simulation

      Virtual Product Showroom

      VR Development Development Pricing

      Transparent pricing tailored to your business needs

      VR Discovery

      Perfect for businesses that need vr discovery solutions

      $3$4.5
      one-time payment

      Package Includes:

      • Timeline: 1 - 2 weeks
      • Best For: Use case validation, hardware selection, 3D pipeline plan, prototype
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      WebVR Experience

      Perfect for businesses that need webvr experience solutions

      $5$7.5
      one-time payment

      Package Includes:

      • Timeline: 2 - 4 weeks
      • Best For: A-Frame/Babylon.js, environment, interactions, browser delivery
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      Meta Quest VR App

      Perfect for businesses that need meta quest vr app solutions

      $10$15
      one-time payment

      Package Includes:

      • Timeline: 3 - 7 weeks
      • Best For: Unity XR, Quest standalone, 90FPS optimisation, store submission
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      PCVR (SteamVR)

      Perfect for businesses that need pcvr (steamvr) solutions

      $10$15
      one-time payment

      Package Includes:

      • Timeline: 3 - 7 weeks
      • Best For: Unreal/Unity, OpenXR, high-fidelity rendering, SteamVR distribution
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      VR Safety Training

      Perfect for businesses that need vr safety training solutions

      $15$22.5
      one-time payment

      Package Includes:

      • Timeline: 5 - 10 weeks
      • Best For: Instructional design + environment + procedure + assessment + LMS
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      Architectural Walkthrough (UE5)

      Perfect for businesses that need architectural walkthrough (ue5) solutions

      $12$18
      one-time payment

      Package Includes:

      • Timeline: 4 - 8 weeks
      • Best For: Nanite/Lumen, material configurator, Quest + browser delivery
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training

      VR Retainer

      Perfect for businesses that need vr retainer solutions

      $2$3
      one-time payment

      Package Includes:

      • Timeline: Ongoing
      • Best For: New scenarios, content updates, platform OS updates, support
      • Dedicated Project Manager
      • Quality Assurance Testing
      • Documentation & Training
      Transparent Pricing
      No Hidden Costs
      Flexible Engagement
      30-Day Support

      * All prices are estimates and may vary based on specific requirements. Contact us for a detailed quote.

      CEO Vision

      To build scalable, intelligent custom software development solutions that empower businesses to grow, automate, and transform in a digital-first world.

      CEO Vision
      “
      We are not building software. We are architecting the infrastructure of tomorrow — systems that think, adapt, and grow alongside the businesses they power. Our mission is to make cutting-edge technology accessible to every ambitious team on the planet.
      AK

      Amjad Khan

      CEO

      12+

      Years

      300+

      Projects

      98%

      Retention

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      On this page

      1Overview2Meta Quest vs PCVR Which Platform Should You Develop For?3VR Sickness Prevention 90 FPS and Teleportation4Our Services5Why Choose Us6Our Process7Technology Stack8Industries9Pricing10Testimonials11Case Study12FAQ

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